This week I explored social learning theory and some cooperative learning activities. Social learning and cooperative learning are essentially based upon the same principal. Social learning states people learn when actively engaged in construction of artifacts while conversing with others, or in collaboration with others (Laureate Education, Inc., 2010). It is believed that conversations lead to a better understanding of the subject being discussed. There is the concept of the more knowledgeable other which refers to someone with more or better understanding of a topic. This might normally be assumed to be the teacher, however that is not always the case. The more knowledgeable other can be a teacher, but according to Dr. Michael Orey, it can also be a peer or a piece of technology (Laureate Education, Inc., 2010). So, not only does social learning work because it allows students to access information from other people or things, it also provides a sense of validation and encouragement (Laureate Education Inc., 2010). It is also true that learning can be deepened through interaction with others, and it also increases motivation in the student.
This ties in directly to the practices described in chapter three of Using Technology with Classroom Instruction that Works. This chapter described cooperative learning strategies using educational technology. Technology is such a natural way to facilitate social learning and collaboration in the classroom. For example multimedia is one artifact that students can collaborate on. This can be a simple presentation created in PowerPoint or can be an iMovie created on an iPad. There are enough things to do to create a quality multimedia project that multiple roles can be assigned to students in a group. When students know that the end product depends on how much effort they put forth, this is a sure way to get students to work hard. It is important to plan enough ahead of time in order to structure these type of activities so that student success is ensured.
Communication and collaboration software by nature is directly tied to the social learning theories. And now we are no longer held back by location, rather we can communicate with virtually anyone if the world if we wanted to. This really enables social learning on a whole new level. Websites such as the Flat Classroom Project (www.flatclassroomproject.com) and Edmodo (www.edmodo.com) are excellent examples of how technology takes social learning beyond all boundaries that previously existed. WebQuests can also be used as inquiry-based activities that students complete while working together.
There is no doubt that cooperative learning technologies fit right in with the social learning theories. This is the beauty of educational technology. It seems that you can find a tie to almost any learning theory and learning style and this shows just how much technology can be effective in engaging all students.
References
Pitler, H., Hubbell, E. R., & Kuhn, M. (2012). Using technology with classroom instruction that works (2nd ed.).
Alexandria, VA: ASCD.